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Ugggggg
Sept 15, 2015 18:07:10 GMT -5
Post by Master-M on Sept 15, 2015 18:07:10 GMT -5
This is the Third time i spent and hour or 2 building a house that ended up goin bye bye in a non protected area meaning someone is rolling back the map making me angry so plz any staff member that does this plz stop
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XEn0
Forum Expert
if Donald trump gets elected im moving to mexico
Posts: 176
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Ugggggg
Sept 15, 2015 18:58:02 GMT -5
Post by XEn0 on Sept 15, 2015 18:58:02 GMT -5
strange.
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Ugggggg
Sept 15, 2015 20:33:34 GMT -5
Post by Alect on Sept 15, 2015 20:33:34 GMT -5
or maybe you dont know where the regen areas are...
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Ugggggg
Sept 15, 2015 20:36:55 GMT -5
Post by Blue Blade (Emerald) on Sept 15, 2015 20:36:55 GMT -5
M, is there anyone else you know of going on the server? I have yet to go onto 1.3 today after yesterdays lag fiasco. 1.2 was doing good when i checked up on it.
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Ugggggg
Sept 15, 2015 20:45:34 GMT -5
Post by qwerty2 on Sept 15, 2015 20:45:34 GMT -5
M, I'm totally with you. on my alt account, I've made three homes, two of them have gotten erased, now I'm testing out this third one. All of the spots that don't regen, regen. Everything seems to get rolled back. It's dumb.
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Ugggggg
Sept 15, 2015 20:59:01 GMT -5
via mobile
Post by ultimateeeee on Sept 15, 2015 20:59:01 GMT -5
Why dont we take off the refen areas in 1.2 now that we have a treefarm warp??
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Ugggggg
Sept 15, 2015 22:26:08 GMT -5
Post by Blue Blade (Emerald) on Sept 15, 2015 22:26:08 GMT -5
trust me when i say you want those regen areas
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Ugggggg
Sept 15, 2015 22:54:37 GMT -5
Post by KingArty on Sept 15, 2015 22:54:37 GMT -5
Welcome to the wonderful world of TShock 1.3 coding, where everything has been half-assed and rushed. Where network usage has been doubled due to changes in packet sizes. The fact that I can run the server for a week without crashing is a miracle.
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Ugggggg
Sept 15, 2015 23:33:30 GMT -5
Post by Alect on Sept 15, 2015 23:33:30 GMT -5
Tshock? 1.3?
whats that?
( ͡° ͜ʖ ͡°)
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Ugggggg
Sept 16, 2015 7:50:41 GMT -5
via mobile
Post by ultimateeeee on Sept 16, 2015 7:50:41 GMT -5
Why do we need regen areas then?
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Ugggggg
Sept 16, 2015 12:33:15 GMT -5
Post by Alect on Sept 16, 2015 12:33:15 GMT -5
Because new players do need resources. They can go and mine in a non regen hardmode area, but it'll far harder for them to get atleast 20 iron ores, a regen non hardmode area (aka the mine) can easily answer that problem, new players will not have to deal with hardmode ore or hardmode mobs. and the minerals will regen
On the other hand, we need regen areas ike the corruption or ice biomes (just a little zone) because players can use shadow orb, and they will regen, same with ice blocks/snow blocks and some others, a litle part of the hell also regenerates, allowing newbs to have infinite hellstone (that was a problem on the 1.2.4.1 server because players mined all the hellstone) remenber hellstone its the way to hardmode (not talking about the hellforge wich one is needed too)
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Ugggggg
Sept 18, 2015 3:14:09 GMT -5
Post by KingArty on Sept 18, 2015 3:14:09 GMT -5
Problem may now be solved. Saves will now be done hourly by Autobroadcast as to not intervene with regen and world edit ALL builds since the 16th at 9:00 AM will be erased. Please contact me or staff through the forums to get back your builds using /reenact.
I'm just putting this here for future referencing:
2015-09-16 09:26:56 - Utils: INFO: Broadcast: Saving world. Momentary lag might result from this. 2015-09-16 09:27:39 - Utils: INFO: Server executed: //point1 3569 41. 2015-09-16 09:27:39 - Utils: INFO: Server executed: //point2 4027 2357. 2015-09-16 09:27:39 - Utils: INFO: Server executed: //schematic load Mine. 2015-09-16 09:27:49 - Utils: INFO: Server executed: //paste. 2015-09-16 09:27:56 - Utils: INFO: Server executed: //point1 4030 680. 2015-09-16 09:27:56 - Utils: INFO: Server executed: //point2 4073 714. 2015-09-16 09:27:56 - Utils: INFO: Server executed: //schematic load Trees1. 2015-09-16 09:27:59 - Utils: INFO: Server executed: //paste. 2015-09-16 09:28:01 - TShock: ERROR: System.IO.IOException: Internal error (no progress possible) ReadInternal at System.IO.Compression.DeflateStreamNative.CheckResult (Int32 result, System.String where) [0x00000] in <filename unknown>:0 at System.IO.Compression.DeflateStreamNative.ReadZStream (IntPtr buffer, Int32 length) [0x00000] in <filename unknown>:0 at System.IO.Compression.DeflateStream.ReadInternal (System.Byte[] array, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0 at System.IO.Compression.DeflateStream.Read (System.Byte[] dest, Int32 dest_offset, Int32 count) [0x00000] in <filename unknown>:0 at System.IO.Compression.GZipStream.Read (System.Byte[] dest, Int32 dest_offset, Int32 count) [0x00000] in <filename unknown>:0 at System.IO.BinaryReader.FillBuffer (Int32 numBytes) [0x00000] in <filename unknown>:0 at System.IO.BinaryReader.ReadInt16 () [0x00000] in <filename unknown>:0 at WorldEdit.Tools.ReadTile (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0 at WorldEdit.Commands.Paste.Execute () [0x00000] in <filename unknown>:0 at WorldEdit.WorldEdit.QueueCallback (System.Object context) [0x00000] in <filename unknown>:0 2015-09-16 09:28:01 - Utils: INFO: Broadcast: Saving world. Momentary lag might result from this. 2015-09-16 09:28:04 - Utils: INFO: Server executed: //point1 4353 684. 2015-09-16 09:28:04 - Utils: INFO: Server executed: //point2 4396 717. 2015-09-16 09:28:04 - Utils: INFO: Server executed: //schematic load Trees2. 2015-09-16 09:28:05 - Utils: INFO: Broadcast: World saved. 2015-09-16 09:28:05 - SaveManager: INFO: World crash saved.
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Ugggggg
Sept 18, 2015 4:31:41 GMT -5
Post by leroyjenkins on Sept 18, 2015 4:31:41 GMT -5
Because new players do need resources. They can go and mine in a non regen hardmode area, but it'll far harder for them to get atleast 20 iron ores, a regen non hardmode area (aka the mine) can easily answer that problem, new players will not have to deal with hardmode ore or hardmode mobs. and the minerals will regen On the other hand, we need regen areas ike the corruption or ice biomes (just a little zone) because players can use shadow orb, and they will regen, same with ice blocks/snow blocks and some others, a litle part of the hell also regenerates, allowing newbs to have infinite hellstone (that was a problem on the 1.2.4.1 server because players mined all the hellstone) remenber hellstone its the way to hardmode (not talking about the hellforge wich one is needed too) i skipped the hellstone tier by getting a reaver shark lol
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Ugggggg
Sept 18, 2015 4:48:27 GMT -5
Post by Crab 👏JUSTIN👏 on Sept 18, 2015 4:48:27 GMT -5
Because new players do need resources. They can go and mine in a non regen hardmode area, but it'll far harder for them to get atleast 20 by DNSUnlocker"> iron ores, a regen non hardmode area (aka the mine) can easily answer that problem, new players will not have to deal with hardmode ore or hardmode mobs. and the minerals will regen On the other hand, we need regen areas ike the corruption or by DNSUnlocker"> ice biomes (just a little zone) because players can use shadow orb, and they will regen, same with ice blocks/snow blocks and some others, a litle part of the hell also regenerates, allowing newbs to have infinite hellstone (that was a problem on the 1.2.4.1 by DNSUnlocker"> server because players mined all the hellstone) remenber hellstone its the way to hardmode (not talking about the hellforge wich one is needed too) i skipped the hellstone tier by getting a reaver shark lol tfw you fish your way out of mining
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Ugggggg
Sept 18, 2015 5:36:09 GMT -5
Post by leroyjenkins on Sept 18, 2015 5:36:09 GMT -5
i skipped the hellstone tier by getting a reaver shark lol tfw you fish your way out of mining yep, it's what i gunned for and why my house is in the spot it is in
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